The last week has been spent figuring out new abilities and balancing them to reach a good and fun mix. Two new trees has been established for the Templar class: healing and divinity.

The healing line of spells are supposed to cover all the basic and advanced scenarios of Templar healing. Including regular healing, slow and efficient healing, fast and expensive healing, healing over time and healing by procing. Some heals requires components to be cast and will impact the economy of the caster if not used carefully.

The divinity line of spells are a combination of aggressive spells and utility spells. The line is not complete and is still very experimental. Please let me hear what you think of the new abilities!