Type:
Feature
State:
New
Reporter:
Afara
Tags:
Created:
2014-05-11 07:07:49
Modified:
2015-08-30 21:08:04
An event/guide based help-system with small windows with short texts with info about a certain feature. 
The tips/information should also be accessible via the menu.

Needed stuff:
* Guilds
* Noun/room objects
* Quests (some advertised some not)


Input Zaimus:

Introductory Game Script - Polished 

Form:  1
Sequence: First time login - 0
Type:  Pop-up Window
Summary:  Vibrant welcome to Domdaria fanfare!  Start your amazing adventure!
Graphics:  Scroll background?  Fantasy art / clipart?
Text:  


Form: 1
Sequence:  1-1
Summary:  on first time login (if possible, also only if first character), give the mechanical introduction of the game.
Graphics:  either using the scroll background, or current system window
Title:  Game Play Introduction
Text:

	Welcome again to our exciting world, Domdaria!
	
	Since this is your first character on your account,
	we think you may wish to review this simple quick-
	start guide to the mechanics of the game.
	
	If this is truly your first time playing, please
	take a moment to read through, or you may read
	our Game Manual at your own convenience.

Sequence:	1-2
Text:

	Looking for some information or maybe some help?
	
	You can access the help content by clicking on the main menu button in the left corner, selecting "Help", then selecting which topic you wish to learn about.
	
Sequence:	1-3
Text:

	If the current information in our help content is,
	well, unhelpful, it would be a good idea to ask
	someone by using the gossip chat.
	
	Access our global chat system by clicking on the
	"Channel: Gossip" tab on your screen.  [It should be
	next to the "Main" tab.]
	
	You could also drag and drop the gossip chat window to anywhere on your screen to make it easier for you to communicate while playing.
	
Sequence:	1-4
Text:

	In Domdaria, while you are free to take your character's fate into your own hands, and just explore the world, we recommend new players start to explore by hailing [string-check-2].  To hail him, first target him by left-clicking on [@his] name box, or by pressing your TAB key;  then press 'H' on your keyboard.  You may also right-click on [@his] name box and select "Hail" at the top of the Actions menu.
	
	[@He] will then start a conversation with you and ask if you'd like [@his] help.  If you say, yes, [@he] will offer you a quest designed to help you 
	get to know the world your character lives in.
	
Sequence:	1-5
Text:

	One last thing, before we set the mood and get you started in your new story, you may want to move from your starting place.
	
	You may move by entering the direction as a command or by using your keyboard's arrow keys, (including HOME for up, END for down).
	
	Alternatively, you may use the keys 'W' for North, 'S' for South, 'D' for East, 'A' for West, 'E' for Up and 'C' for Down.
	
	

Form: 1a
Sequence: 2 - The World
Summary:  Describe basically the world of Domdaria, (with minimal lore mentioning.)  [It should be quick to read, meaningful and have a narrative feeling to it.  This is the start of a new character's epic life!  A birthday!]
Graphics:  A classical looking drawn map of the continent?
			A screenshot of somewhere in the game?
Text:  
    From days of old, most of us were told
    of the bestowed blessing of our creation.
    'Twas their Lord, "The One".

		Spheres of the Cosmos, fused with magic
		behold the burning inner light - The One.
		The God and Liberator of Creation.
		
	Rising from the ashes, a two-headed phoenix,
	children of the cataclysmic Reckoning.
	Your spirit springs from [string-check-1].
	
*string-check-1: If the player is starting in bargof, the string is "the Darkness" (it would be cool in purple font!)

				If the player is starting in toldara, the string
is "thee Light" (it would be cool in a White or Yellow font!)

**note:  the middle stanza is a quote from a holy book.
**note2:  it would be maybe cool to have mouseover expansions of detail for anyone to get more info from the beginning.

Form:  1a
Sequence: 2a - The City of Toldara
Summary: Introduce the city, history and culture of Toldara, in a simplistic, quick to read format, with only mentioning lore in a minimal, but meaningful way.
Graphics:  a screenshot from a cool part of the city, or a human.
Text:
	
	From a river through the plains to the southern coast,
	the city of Toldara lay beyond her walls, stone white.
	
	The kings and aristocracy of long ago have been lost or
	removed from the lands, replaced by a middle class ideal.
	
	The hard-working, honest people here, have become worried
	about the recent reports of an uprising of the undead.
	

Form: 1a
Sequence: 2b - The City of Bargof
Summary: Introduce the city, history and culture of Bargof, in a simplistic, quick to read format, with only mentioning lore in a minimal but meaningful way.
Graphics: a screenshot of a cool part of the city, or a darkelf.
Text;

	From the side of an active volcano on the western coast,
	the city of Bargof lay beyond her dark, rocky walls.
	
	A site of epic conquests, the darkelves seized power over
	the indigenous Ziwato, enslaving any opposed to greed.
	
	Since the war with Toldara began, the old city has been in
	a state of martial law and perpetual chaos.
	

Form: 1a
Sequence: 3a1 - A Human starting in Toldara
Summary:  Introduce the common theme in social structure, daily life and point of view of humans who call Toldara home.
Graphics: a stylized pic of the player's icon. (blown up and monocrome)
Text:

	From wandering tribes and insignificant kingdoms,
	humans came to settle the plains, giving rise to Toldara.
	
	The society of farmers, nobles and soldiers phased into
	artisans, sorcerers and warriors over the ages.
	
	Today you find yourself in the main square of your home
	city, ready to begin a fantastic journey...
	
Form: 1a
Sequence: 3a2 - A Human starting in Bargof
Summary:  Introduce the common theme in social structure, daily life and point of view of humans who call Bargof home.
Graphics: a stylized pic of the player's icon. (blown up and monocrome)
Text:

	Throughout the years, groups of humans came to call Bargof
	their home whether enslaved or trapped by their own vices.
	
	Even the wealthiest, most powerful human in the eyes of
	the darkelves is little more than a second-class slave.
	
	Today you find yourself in the main square of your home
	city, ready to begin a fantastic journey...
	

Form: 1a
Sequence: 3b1 - A Gnome starting in Toldara
Summary:  Introduce the common theme in social structure, daily life and point of view of gnomes who call Toldara home.
Graphics: a stylized pic of the player's icon. (blown up and monocrome)
Text:

	From the terrible days leading up to the cataclysm,
	gnomes came to call the walled city Toldara home.
	
	After years of sharing culture and knowledge, they share
	a love of freedom and drive toward self-improvement.
	
	Today you find yourself in the main square of your home
	city, ready to begin a fantastic journey...
	
Form: 1a
Sequence: 3b2 - A Gnome starting in Bargof
Summary:  Introduce the common theme in social structure, daily life and point of view of gnomes who call Bargof home.
Graphics: a stylized pic of the player's icon. (blown up and monocrome)
Text:

	Through much misfortune few gnomes have come to call
	the dark city of Bargof their home.
	
	The gnomes unfit to lead a life on the edge of danger
	are either killed or pushed into third-class slavery.
	
	Today you find yourself in the main square of your home
	city, ready to begin a fantastic journey...
	
	Form: 1a
Sequence: 3c1 - A Darkelf starting in Toldara
Summary:  Introduce the common theme in social structure, daily life and point of view of darkelves who call Toldara home.
Graphics: a stylized pic of the player's icon. (blown up and monocrome)
Text:

	It takes a very special kind of darkelf to have the
	intention and tolerance to claim citizenship in Toldara.
	
	The dawn of the darkelf came thousands of years ago,
	a bad seed from the indigenous elves of an ancient time.
	
	Today you find yourself in the main square of your home
	city, ready to begin a fantastic journey...
	
Form: 1a
Sequence: 3c2 - A Darkelf starting in Bargof
Summary:  Introduce the common theme in social structure, daily life and point of view of Darkelves who call Bargof home.
Graphics: a stylized pic of the player's icon. (blown up and monocrome)
Text:

	Thousands of years ago, darkelves began to walk the
	lands inhabited by the then flourishing ancient elves.
	
	In the millennia leading up to the cataclysm, a rebel
	nobleman etched a kingdom around the great Mt. Bargof.
	
	Today you find yourself in the main square of your home
	city, ready to begin a fantastic journey...
	
	

Form: 1a
Sequence: 3d1 - An Ogre starting in Toldara
Summary:  Introduce the common theme in social structure, daily life and point of view of ogres who call Toldara home.
Graphics: a stylized pic of the player's icon. (blown up and monocrome)
Text:

	Since ancient times, ogres have lived a communal and
	tribal life among other kin in their familial clans.
	
	Through some exceptional circumstances you have come
	to live among humans and gnomes in the city of Toldara.
	
	Today you find yourself in the main square of your home
	city, ready to begin a fantastic journey...
	
Form: 1a
Sequence: 3d2 - An Ogre starting in Bargof
Summary:  Introduce the common theme in social structure, daily life and point of view of ogres who call Bargof home.
Graphics: a stylized pic of the player's icon. (blown up and monocrome)
Text:

	In the millennia leading up to the cataclysm, ogres
	came to support the darkelves fighting for independence.
	
	Ogres now make up a large part of the workforce, army
	and security, providing for their familial clans.
	
	Today you find yourself in the main square of your home
	city, ready to begin a fantastic journey...
	
	

	
	
----------


**  The First screen to pop-up is the introduction screen.  It would be fine to put it over the load screen before the game even starts??  This could possibly allow the completely new player to fully read the game play introduction without the distractions of the game world.

*  string-check-1 and string-check-2 are in place for distinguishing Boram from Morrigan.  

***  The pair of lines in the World - City - Race 
sequences for setting up the scene/mood of the player's story could be slightly animated to a properly licensed royalty free music track for added dramatic effect.

****  graphical concepts and original art can be made/acquired to supply a nice look for these initial and vital screens.
zaimus added comment - 2015-11-11 03:50:28
**update** I've found some good candidates for paper background art.